Super Digestion Moose 1.31

1.31 is finally out with bug fixes, new food, new poop, a leaderboard and a few achievements. On iOS you can also get rid of the ads now with an in-app purchase for people who get annoyed by the ads. It was a long wait for Apple to review the update, and then it was […]
SDM 1.20 | iOS vs Android | Revmob vs Chartboost

I updated Super Digestion Moose to 1.20 yesterday Android First I uploaded the Android version to Google Play and it rolled out in about an hour after that. Pretty fast! I was really annoyed at first when I put the game on Google Play and you could not find it even if typing the exact […]
Super Digestion Moose for Android (and iOS)

I just published Super Digestion Moose on Google Play. I started putting more effort into this when people from a reddit post requested it. When PewDiePie played the game I got a lot of downloads and even more Android requests than before and so here it comes! I never made anything for Android before so I’m a […]
Tiling 1 : Standard Tiles

A tiling texture is a texture that is repeated many times over a surface. The most common practice when tiling textures is probably creating an image file with its top pixels made to match the bottom pixels and the sides made to match each other in the same way. Sometimes this is called XY-tiling since […]
Fresnel Fun

I wrote about the fresnel effect earlier, in the post Interaction of Light and Materials. Here is a simple experiment to see this effect on a not very glossy surface. Grab a sheet of printer paper or note paper, not the photo kind with a glossy coating, and look at it like this to see […]
Normals and Normal Map Theory

Normals are often talked about in terms of vertex normals, face normals and normal maps. Vertex normals and face normals concern the perceived curvature and facing angle of a modeled surface, let us call it surface shading, without any normal maps applied. Normal maps are image files that come in two variants: Object space normal […]